![]() However, my more procedural method would be pretty handy if you were doing a big space battle with potentially hundreds of individual light elements. That permanent lens flares method sounds great I was having troubles with that in a few of my shots. Interesting, was the rear engine material already a separate material or did you have to modify it in another 3D program? It sounds very similar to the way I'm going about it! That way the glow would always be behind the model, but coupled with the technique I mentioned above I think the effect would work rather well.Įdit: here we go, works pretty well, I reckon: ![]() Spydurhank - for a continual glow that's always there, you could just have some permanent lens flares parented to the engine locations in 3D space, and on a 2D layer that's always below the main model. Parented the light layer to the main ship, and that was that. I then applied auto flares to that, and set that layer to Add blend, on top of the main ship model. I basically made a duplicate of the ship, customised so that only the rear engine material is visible, and bright white.
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